Celeste Overpowers Anxiety through Accepting It

Indie Game of the Year for 2018, Celeste stepped into the video game world and promptly cemented itself as a modern classic. It had no real competition for GOTY in the indie sphere at the time of its release, and so everyone was dialed in on this charming, harrowing adventure of a girl as she climbs a mountain. A couple of them, actually, though some are less material than others.

Without spoiling too much of this superb gaming experience, the main character of Celeste, Madeline, struggles throughout the game with a couple different aspects of anxiety and a foggy opinion of herself. Upon the magical mountain of Celeste, her negative feelings manifest as a dark, brash reflection of herself. Over the course of her climb, Madeline faces this dark side to embrace her greatest potential, and prove to herself that she can accomplish a meaningful goal, in spite of herself.

Read the Kotaku article below to see how Celeste not only chronicles Madeline’s misadventure through the dark swamp of anxiety, but the creator’s experience with mental illness, as well.

https://kotaku.com/celeste-taught-fans-and-its-own-creator-to-take-better-1825305692

When Romance Faces Depression

Anybody who has ever faced any level of depression is familiar with the deep, wormy feeling of not wanting to do anything. Anybody who has ever faced depression and tried to participate in an active, romantic relationship knows that wanting to do anything is kind of important. Whether it’s related to intimacy or simple, day-to-day activities, depression can make everything either more difficult and exhausting, or altogether impossible.

Below is an article that sadrunner.com ran back in 2017 (penned by psychology writer Katie Davies) that explores the crux of this problem in greater detail. It provides not only further definition to the struggle of romance and depression, but tips on how to fight back, both on your own, and together.

http://www.sadrunner.com/2017/romantic-relationship/

NYT on Depression/Anxiety in Video Games

E3 2018 revealed a feast of new video games that we should expect to see throughout this year. One game that stood out to many people, myself included, was the sadly serene Sea of Solitude, developed by Jo-Mei Games and published by Electronic Arts. This waterscape misadventure, characterized by an aesthetic of over-saturated colors, braces itself against a narrative exploring loneliness. It is also Electronic Arts’ first major foray into supporting an indie story that focuses on mental health. Their support cannot be understated.

Laura Parker of the New York Times talks about Sea of Solitude in further detail below, as well as other video games that dare to explore the complicated waters of mental and emotional health in video game storytelling.