“Each and Every Phantom” Now Available in Paperback!

Checking in really quick just to say that my short story anthology, “Each and Every Phantom” finally had its paperback version go live on Amazon. Below is a synopsis and link. 🙂


“From the classic ghost story to a team of toys that defend the dreams of children, “Each and Every Phantom” explores tales rotating around different kinds of spirits. Within these narratives can be found the dreams of the dead, a haunted ship, the echo of a suicide, a family who struggles to stay together even after death, and more.This debut anthology is perfect for a little kick of Halloween in Winter, with pockets of adventurous whimsy and emotional turbulence woven throughout.”

Featured stories include:

“The Priestess”
“Dream Brigade”
“The Fangs of March”
“Brother, My Brother”
“The Stardust Mirror”


https://www.amazon.com/Each-Every-Phantom-Short-Anthology/dp/1797681400/ref=sr_1_2?crid=2GFYT0CJNY1S1&keywords=each+and+every+phantom&qid=1553859761&s=gateway&sprefix=each+and+every%2Caps%2C165&sr=8-2

“Area of Effect: Wisdom From Geek Culture”

Published by Mythos & Ink, “Area of Effect: Wisdom from Geek Culture” checked a lot of my boxes. Using pop culture and the wider community of geekdom as a vehicle, the writers within challenge the quagmire of life with subtle excellence. Regardless of what media is most endearing to you—whether it cinema, novels, anime, video games, etc.—there is bound to be at least a handful of insightful deductions that make you think, or personal tales that make you feel.

I know a small handful of the collaborators involved in this book. I worked with most of them, in one way or another, during my time as a writer and editor at Geeks Under Grace. But Area of Effect afforded me an opportunity to learn new things about each of them, both in their opinions on various stories, as well as formative events that shaped their lives. I think what was most impressive about this compilation, however, was the consistency of ‘oh‘ moments I had. I was challenged to think in new ways (I’d never considered what it must have been like to be an average citizen in the sociopolitical climate of the Fire Nation when Sozen decided to siege the world), and I’ve never understood the appeal of Buffy the Vampire Slayer until two or three different chapters addressed aspects of its story. Now it’s at the forefront of my list (along with Joss Whedon’s Dollhouse).

There’s something for every geek in this series of articles and essays. Do you like anime? Plenty of that within these pages. Marvel films? There are at least four topics around those. Video games? Galore. Lord of the Rings? But of course.

I think it takes a unique frame of mind to connect the fiction we read to the lives that play out before us every day, and something even greater to learn from that connection. If you appreciate good dialogue on the merits of your favorite pieces of fiction, I implore you to pick up this book, available on Amazon in both Kindle and paperback versions. I suspect you will not be disappointed.

The Puppet Masters (#4 Magic & Sanderson’s Laws)

The-Well-of-AscensionBrandon Sanderson has been bunkered down on the frontlines of the contemporary fantasy and science fiction industry over a decade now.  Between his acclaimed Mistborn and Stormlight Archives series, as well as being selected to complete the late Robert Jordan’s Wheel of Time, Sanderson has consistently proven his ability to create powerful tales of magic and wonder. While Sanderson has been teaching university-level courses on writing contemplative fiction for years now (at BYU, his alma mater), there is one facet of his process which he talks about more than most else.  It is his forte, both self-proclaimed and evidenced by the opinions of fans and critics alike: magic systems.

Sanderson’s ability to build a world is superb, and his utilitarian approach to magic is redefining crowd expectations for the fantasy genre. I should clarify before we continue, ‘magic system’ is a universally accepted, catch-all term for nearly any supernatural or super-scientific element within a story.  A ‘magic system’ is not exclusively about ‘magic.’ Advanced technology, superpowers, and various other forms of otherworldly abilities can all fall under ‘magic’ in this sense, as they are things which transcend natural human power.

Please keep that in mind as we continue.  In addition, many of Sanderson’s lectures can be viewed online. Here is a link to the one which contains most of what we will be discussing.

(Note: Brandon is aware that the names of these laws sound pretentious. They were originally for his own reference and when people started asking him about his rules for making magic, the names just kind of stuck.  It’s kind of an ongoing joke now.)

Sanderson’s First Law:

“Your ability to solve problems with magic in a satisfying way is directly proportional to how well the reader understands said magic.”

Foreshadowing is always important.  Regarding the first law, even more so. If you are going to have a harder magic system (which is to say, one with more rules and limitations), it is important you help the reader understand the parameters of the magic before you start doing crazy things with it. Those crazy things need to be explainable within the context of your magic’s boundaries. If a character has the superhuman ability to lift a maximum of one-thousand pounds and no more, you can’t have them stop a bullet train when it’s about to hit somebody.  The momentum generated by a bullet train would be too great for that limitation to deal with. That breaks the rules of your own magic system and is thus an unsatisfying answer to the problem.

That word ‘satisfying’ is important.  Not only must you be consistent with the science and boundaries of your magic, but you should always strive to be imaginative, too.  There is rarely only one way to solve any given problem.  Be mindful of how your magic can interact with the environment and other characters involved, if any.

Sanderson’s Second Law:

“Flaws are more interesting than powers.”

We aren’t talking about character flaws, but flaws in the magic system itself.  Rather, the specifics of the boundaries and limitations.  Do you have a character who can summon an ancient fire beast to fight at their side?  That’s cool…but what’s the catch?  The catch is usually the best part.  A simple and common answer is that it drains the summoner of energy or vitality, but there are others with more unique answers.

Ask: what is the cost?  Is it economic? Moral? Emotional? Mental?

The author Brent Weeks has a specific element in one of his magic systems which allows for characters to gain immortality. However, and the main character learns this tidbit of information a little too late, but every time you die, your resurrection costs the life of one of the people you love the most.  Or in the Japanese manga, Naruto, the main character has access to a tremendous well of inner power that allows him to conquer most obtacles…but at the cost of going into a berserker-state, breaking down his mind, tearing apart his body, and risking harm to anyone nearby regardless of whether they’re friend or foe.  Such a power as that is not one you want to throw around without immense consideration.

Is the magic needed for travel? Is it needed to keep society moving? If possible, try to make the magic imperative to life in more ways than as a means to destruction.  Far too many series are victim to that tendency.

Also, these boundaries are obviously under your complete jurisdiction, but unless you are going for a certain tone, it’s wise not to go too far off the deep end.  Teleportation is cool, but it’s kind of weird if you can only teleport when standing on one foot.  You can turn into an animal only when you have a marble in your mouth? Saying Hitler’s name three times allows you to turn invisible?

Please don’t be too weird.  Stuff like that is funny for only a brief time and quickly grows old.

Sanderson’s Third Law

“Go deeper into magic, instead of wider.”

Here’s a problem many superhero stories such as X-men fall into.  There are so many powers that none of them get any particular attention, at least not in a timely manner.  Hollywood and amateur writers alike think it is more interesting to have this grandiose arsenal of neat abilities in the cast of characters, but they keep the utility of all these abilities at surface-level.  They have fallen into the misconception that more means better.

But if Sanderson’s success stands for anything, it’s that more certainly does not always mean better.

Sanderson’s 0th Law

“Always err on the side of awesome.”

The name of this one is kind of a trade joke, but the premise is quite simple.  Sure, the boundaries and rules can allow for creativity in your writing and story-crafting, but in the end this is science-fiction and fantasy.  The granddaddy of all laws is that whatever you do, make it cool.  We are operating within a field of writing that has greater access to the manipulation of the universe than any other genre.  If you have an awesome idea and can build your system around that idea to make it feasible, then by all means, make it work.  Don’t force something that isn’t there, but if it’s possible, do your best to bring that awesomeness to life on the page.  You’ll love it, and the readers will probably be just as awed as you were when the idea first crossed your mind.

30 Day SFFH Writing Challenge

il_570xN_858552710_ik89The following is a list of 30 custom-made writing prompts, designed to invoke principles of science-fiction, fantasy, and horror in their creation.  There is no hard and fast length requirement, but I recommend a minimum of 300 words per entry.  Any prompt designating “you” as the protagonist is not necessarily restricted to the first-person and can be headed by any character of your choice.  Preferably one of your own design, of course.

  1. Write a story in which horticulture could be destructive or abused on a global or personal level.
  2. You wake up and suddenly you have a new twin!  Umm…where did they come from?  Also, why are they so angry?
  3. Using omniscient POV, write a story in which you must escape from the Roman Space Coliseum.
  4. A new culture of people is discovered hidden literally underneath America.  Facial hair is a big deal to them.  Why?  What does it mean for the women?
  5. What is that thing looking at you from the bottom of the basement stairs?
  6. A powerful mage has caused it to rain acid.  In a medieval setting, you must talk down a character who has lost hope and is threatening to take their own life.
  7. Three (in)famous writers will grant your wish to bring their characters into your world for the day.  Write the conversation you have with the writers, detailing the vehicle of your decision-making.  Use dialogue to navigate most of the story.
  8. A woman with full control over her mental faculties decides to kill her daughter.  You must write why we should empathize with this person, post-offense.
  9. The main character of your last story (whether from #8 or something else altogether) is now a witch/wizard.  They want to save the world, but should they?  Run them through a strict Q&A about their aptitude for world-saving.
  10. The world was legitimately supposed to end yesterday.  It didn’t.  Write the aftermath of people now acclimating to the fact that their lives are not over and that they must now return to their usual work day.
  11. You’ve inherited Tony Stark’s standard “Ironman” suit.  What’s the first thing you do with your newfound abilities?
  12. Oh my god, you’re in a hotel and something wants to kill you.
  13. You might have just stolen the Philosopher’s Stone from the tomb of Nicholas Flamel.  Now, with immortality in your hands, you are able to live forever.  Describe what you are doing four hundred years from now.
  14. Camping with your friends in the woods, your sleep is interrupted by the sound of someone or something trying to unzip your tent.  Who/what is trying to get inside, and why?
  15. You witness the destruction of an internationally renown zeppelin.  The next day, you are arrested as primary suspect in the crime.  How do you plead?  Do you even stick around to find out, or do you try to run?
  16. Onboard a space voyaging ship, your crew prepares to celebrate the birthday of the captain.  You’re in the void of the universe and haven’t made a stop in weeks, but he’s disappeared and there’s no sign of him on the ship.  What happened to him?
  17. You’ve been invited to Mt. Olympus to cheer up Zeus, who has officially been friend-zoned by all of the goddesses.  Can you help him set up a date, or will you take another course of action?
  18. In a city of perpetual night, you are assigned by your team leader to do a dead drop for the new recruit.  You must decide what goes wrong and how it plays out accordingly.
  19. Congratulations!  For whatever reason, you’re in the crowd when Oprah decides to give everybody a pet dragon.  Write about your first day together.
  20. You know that one celebrity you have a huge crush on?  Well, they died.  Except now their soul lives on as a sentient app for your cellphone.  In 30 days, they will disappear forever.  What do you do with this time?
  21. It has been scientifically, spiritually, and physically proven that our reality is a simulation and is going to shut down at the end of the year.  What happens to the world now that the masses are aware of this approaching, ultimate conclusion?
  22. You broke up with your boyfriend/girlfriend.  They took it pretty hard.  Sucks for you, because they are a ninja and you must figure out some way to resolve this problem before they take you out.
  23. You are locked in a toy store for the night.  The toys are alive.  Write a story about what happens until the sun rises.
  24. A professional, virtual-reality, video game team has recruited you.  Describe your first tournament match in the virtual-reality arena.  How do you feel?  How do you perform?  What opinions do others form of you?
  25. Cupid needs a day off and you’re the fill-in.  You need to make at least three new couples by the end of the day, or by the time you’re done you will never be able to fall in love again.
  26. You’re running a daycare when seven new kids are dropped off into your care.  Each of them represents and perpetuates the characteristics of one of the Seven Deadly Sins.  You already have five kids in your care before this development and you are entirely on your own.  Survive.
  27. A supernatural virus has doomed your body.  Describe its influence on your mind and flesh as you slowly become consumed by its corrupting power.  Bonus points if the entire story takes place in one room.
  28. North Korea has created a giant robot (science-fiction for multiple reasons, clearly).  How does the world respond to this?
  29. You possess a special kind of magic in which whomever you paint a portrait of, you trap their soul inside of it.  Addicted to your power, you’ve become a novelty-person’s collector.  Who do you collect?  Write a story in which you explore this idea.
  30. Begin a story with the words “I will not die the monster.”

“Leave ‘Em Laughing” – An Exercise in Myth-Crafting

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I recently did an exercise in which I needed to create a group of powerful characters who marked the history of their world. So I created this small lore-driven narrative with an enthusiastic amount of my imagination. It was tremendous fun, even if I did just throw words at the wall in some spots to see what stuck. Who knows, I might use some of this in the future, ’cause I think it turned out pretty solid.  Hope you enjoy.

We are in the business of playing god.  It pays well.

When first we began, there were only a humble two in our party, those being my brother and I.  We didn’t have much, but perhaps that’s what we needed most.  I’m not sure the Red Father would have given us urchins any mind if we’d been pampered or acquainted with fortune.  He was not one to lust for the weak of will.

The King of All saw the plight of us brothers, how we sacrificed our meat for small triumphs.  I broke my leg once chasing a dog, but we caught him in the end.  I didn’t even care, he tasted as good as a mutt could taste.  Besides, on the deadroads, nobody cared about the life of a curr, even if it belonged to them.  So we killed, we thieved, we learned the dramatic and infinite art of destruction.

My brother in particular was a deity with the craft of arsony, knowing exact measurements, exact tones for the making of brilliant flame.  His skill lead to obsession, and in years, that obsession warped into pathology, something defined by empathizing with the inferno’s anxious craving to eat anything and all.  He could hear the whisper of the embers, see the suffering of their soul.  What’s more, he kept more company with fire than even I, his kin.  Dejian even went so far as to speak with the fire, to prostrate himself before its majesty.  Some say the blaze, untameable and unfettering as we’d always believed it to be, heard his voice and loved him like a son.  So Dejian has been heralded as the second coming of the Pyromath, for his innate knowledge of the Tongue of the Flame and religious commitment to the inferno itself.

It wasn’t until years later, after we’d grown into men, we would meet the others.  Already us brothers had conspired the fall of one of the most powerful economic cities in the Northeastern dominance, we’d set fire to the Chalice of Quickening, and it was by our hands that both the King of Viga and all of his heirs met their passing.  Twice we’d seen the walls of prison, twice we left them in shambles.

Perhaps is was only natural that the Father would see our efforts and show us His love.

To be invited into His pool of world-changers was a dream fulfilled for which I didn’t even know I’d longed.  Back then, it was just about becoming something.  All of the violence, the power, the sex, the narcotics, the revolutions.  They were a coming-of-age prerequisite for what The King of All had forever intended to be our true purpose.  An insidious criteria we’d fulfilled on accident.

We came together all at once.  I’d heard some of their names before, but others operated with so much precaution and covertness that they may as well not have existed.  In total, there were ten, with my brother and I.  A force of unrequited and indomitable power, forged and united under the singular goal of representing our Father.

History has many names for us.  Lately, we’ve been known as The Carnival, but we’ve carried other titles.  The Duke of Chaos, whom we waged war against for thirty-one hundred years, hails us as The Oppression.  For two millennia in the Southern dominance, we were heralded as either The Unkind Hand or Sha’Ju, which was basically their tongue for the same thing.  After we assassinated the Four Corners of Creation, we were forever engraved as The Bastard Children.  Once, a great warrior managed to seal us into the temporal deadzone known as Tiqtokk.  Most records of Tiqtokk were forgotten even before we’d found ourselves in its clutches, and that’s ages past now.  Once we killed that place’s infernal gatekeeper and found our way back to reality, we found we’d taken yet another name.  The Undying.  But still, my personal favorite, and I think most would agree, was the name given to us by a clergyman.

Seeking refuge after our perilous encounter with The Abstraction (an abysmal creature the likes of which even I would rather not recall), we landed in a nowhere village on the Western-most skirt of the mapped world.  There, we bunkered down in the local church, which we’d falsely assumed had been abandoned.  If you’d seen its decadence, you would have understood our reasoning.  Yet, the morning after we’d had time to heal, the head priest found us resting beneath the mural of his lord and savior, its outstretched wings giving us sanctuary.  When his eyes befell us, he toppled over himself in terror.  At first we were stunned and confused, but that man, he must have had something sharp in his spirit, for his perception was better than most under mortal jurisdiction.  His words, they tumbled from his mouth like vomit, but through repetition, we were able to understand.

“Red,” he stuttered, the stink of urine soiling between his thighs, “The Ten Reds.  The Ten Reds.”

Turns out, we were prophesied in their holy book.  We were the ones who would come to be the conclusion of all things outside eternity.  It was appropriate, since our Father, the King of All, whose true name I would not blemish, was red itself.  It was his identity and being.  That there were, in fact, ten of us in his army, was a delicious coincidence.

We promptly killed that man.  More specifically, I ate him.  He tasted better than most.  An incorrigible fate for one so dutiful to their faith.  I feared he’d been praying to the wrong god.

Still, we had identities unto ourselves.  That was bound to happen, even to the most discreet of us.  Time, action, and mortal fascination were doomed to bare names and characters to us eventually.  A century ago, we tallied how many religions we’d been featured in, either as a group, or as separate beings.  Some of those religions formed around us, others crafted themselves specifically to our motives and actions.  As blasphemic as it was, they couldn’t have known better.  They couldn’t have known they worshipped the disciples of god rather than god himself.  For the record, we stopped counting after we hit two-hundred and eighty.

As for our members, I’ll do a brief, and I stress that word, detail of who we are.

I am Yaro, the Scribe, the Cannibal, the Slavekeeper.  I am most notorious for feeding on the Queen of Guile and her family, all of whom are consequently stored in my Book for safekeeping.  There is not much to be said of my accomplishments.  Among my peers, I am perhaps of the least impressionable substance.

My brother as I’ve named him, is Dejian.  He is a mute, save for his Tongue of the Flame affinity.  Mythos herald Dejian as a vengeful, hateful spirit that steals children from their beds and drags them into hell.  That only happened once, and suddenly it’s what he’s best known for, which is a shame.  He’s done far worse things.

Hell isn’t even that bad.  They should see Tiqtokk or Silas’s Chamber.  Those places deserve to be Hell more than Hell does.  Trust me, I’ve spent a fair time in all three.

Quinika the Wing is our youngest member.  When she joined, she was only twelve.  Of course, that was circa five-thousand years ago, so age doesn’t mean much anymore.  Quinika is a centerpiece in many religions as a goddess of beauty, which was a fair assessment, because that’s basically what she has become.  With the exception of her single-handed destruction of the navy of the north kingdom back in the first years (it doesn’t really count for technical reasons), her most renown achievement reflects the time she was publically challenged by the ten-time champion of the Immortal Tournament.  She did not win, but she held her own for over twenty-five minutes, which is five times longer than I lasted.  What’s more, she managed to wound him, a feat that only one other member of our party has ever managed.  She did this at the ripe age of eighty, which basically made her an infant in relative terms.  Her primary title was also granted by that champion, when he reverently dubbed her “The Unyielding Bitch.”

Brand is our team’s muscle.  I mean, we are all pretty bloody strong, but he in particular was set for doing the heavy lifting.  It’s literally what history has given him for a legacy.  I cannot tell you how many statues we have passed where Brand is on a knee, holding up the world with one arm, cradling his famous Starborn Axe in the other.  Brand the Impenetrable.  The Severance.  The One in Seven, which he got according to some old Illiaric folklore.  Though he hates to admit it, he’s probably our most important member, because he’s basically the punching bag in most fights.  He just does not go down.  While we’ve had a hard time figuring out which of his actions has made the deepest scar in history, it’s probably when The King of All tasked him with holding open the Gate of Sirens, so that we might have enough time to arrive and do battle with The Hero’s champions.  That gate, for the record, is heavier than the world, apparently.  Or so Brand has crowed on about endlessly for the last several centuries.

Ori is the second of our three female members and my god is she an animal.  I cannot handle Ori’s energy half the time.  I don’t know how, after all these years, she still manages to be as relentlessly enthusiastic as the day we met.  Believe it or not, Ori’s greatest testament and gift to this world is a sport, one of her own design.  After three-thousand years, she’d managed to become the most mechanically proficient player of nearly any physical activity she put her mind to, even when she limited herself for the sake of competition.  Finding this boring, she created Ori Disking, after being inspired by flinging the Spiked Angel’s shield at him like a disk and rending him in half.  She was the Barefoot Princess, the Lust of the Wild, and many other colorful, decorative names, so many in count that we’ve failed to keep up.  If any of our party were to be loved by the world, it was Ori.  And that’s amazing, because she once cut the sky in half with a kick, incidentally allowing sunlight to burn tens of thousands of people to death.  You’d think that would have killed her good name, but it didn’t.

Damn Ori.  She was one of the most beautiful women precluding eternity.

Our sixth member doesn’t even really have an actual name.  If he does, I still don’t know it.  I call him Tomiro, after the ancient Nigona’s traditional naming process for children.  Each parent takes one suffix from either of their own parents, and they merge the suffix into one new, generational helix. “To” could be transcribed as “thorn” or “nettle,” while “miro” was often meant as a compliment in “warrior,” but could also mean “suffering.”  This is to say, when I explained the name to my contemporaries, I gave it the appropriate fanfare, claiming the name basically summed up to “Thorn warrior” because Tomiro was a pain the sides of our adversaries, but in truth I preferred to think of him as an insufferable nettle in my life.

Tomiro is the only other member of our party to damage the champion of the Immortal Tournament.  It required him to unseal the fifth hydra emblem on his chest though, which he’d been prohibited to do by his clansman father, the one who reared him in the baptism of assassination and merciless abandon.  Doing so caused all living members of Tomiro’s clan to forfeit their lives to provide the power necessary to fight an otherwise insurmountable opponent.  It was a gesture reserved only for killing their longtime nemesis, the Comet.  Well, together we took out that witch only two-hundred years into our pilgrimage, so he didn’t really need it for that anymore.  Because of this action, we’ve unabashedly labelled Tomiro as the most selfish among us, since it shows exactly how far he was willing to go just for a decent fight.  And truly, that’s all he cares about.  Tomiro is a vain, narcissistic, cruel brat who even after so long on our team, still prefers to do everything on his own.  It’s for this that he’s known as the Finger of God, single-handedly crippling both armies during the Battle of Trimerton.  This, after saying he didn’t need our help.  And he didn’t.  Other names include The Breathing Shadow, Prince of Papercuts, and my personal favorite, because it came to pass coincidentally and without my help, the Thorn Child.

In the deepest mines of the South providence is a village forsaken by fortune, a place where the nefarious “Bloodforge” resurrected against the will of the natives.  From this Bloodforge came Mallory, the third daughter of our Red Father.  Mallory scares the most unholy of hells out of me.  The Blood Visage, Her Dreadfulness, Stari’na (named after the occultic sanguine goddess as popular in the Eastern underground), and She Who Is are only a few of the loving titles Mallory has met over the millennias passed.  While she is historically most known for breaking the Six Crystals of the floating kingdom Extormica and bringing the whole thing down, it’s really her little quirks that scare the piss out of people.  Even among our strange and demented company (this is coming from a cannibal, remember), Mallory is fond of pushing the boundaries of convention.  Men, women, children, pregnant women, doesn’t matter, Mallory would indiscriminately drain them of all their life blood, assimilating it into a deep well of…something inside her core.  With the remaining bones, organs, sinew, and god knows what else, she would form clothing and small appliances for herself.

Mallory is the only among us who seems to hold no regard for revering our Red Father.  Instead, she deliberately promotes the sacrilegious worship of herself within many cultures.  She enjoys being a goddess.  How the King of All tolerates such behavior is still beyond me.

Coming in at number eight is Suga.  Suga could be known for many things.  Instead, he is almost uniformly, without fail, regarded as the legend with the idiotically massive sword.  Suga is of arbitrary significance in light of the fact that he wields this weapon, the notorious Vindra Kai, created from the bonemeal of the last demon king of Silas’s Chamber.  He stole the damn thing from Silas himself, which I’ll have you know, is one of the most blatantly retarded and reckless things in our entire history of existing as a species inside and outside of mankind.  For perspective, this is tantamount to making a heist of Satan’s father’s most prized possession.  You’re basically demanding to get dragged into Hell and tormented until time burns away.

If it were not for Silas being trapped in the chamber, I have no doubt he would have already come, ripped out our eyes, and wrung our necks with our own optic nerves.  Suga is actually fairly gentle compared to the rest of our troupe, and prefers diplomatic resolution wherever possible.  Naturally, this makes him one of the only people I can actually stomach.  Not that I’m altruistic, mind you, but after what feels like a million years of violence, it’s nice to have alternatives every once in awhile.  Suga can fight hard, though, when the need arises.  He’s naturally protective, and at a point, even spawned a child in the early years.  Mallory killed both child and mother, so needless to say, those two do not get along well.

Ninth.  Wallace.  He was technically the final installment in our roster of ten, but it wasn’t always like that.  For the longest time, he simply followed us.  He followed and followed.  For some reason, we could not shake him, and when we inevitably tried to kill him, we found we could not.  Apparently he’s cursed to be unable to take intentional harm.  Only accidental damage can hurt Wallace, which is harder to accomplish than you’d think.  Eventually, he blended in with us until the Red Father took a liking to the kid and made him a permanent member.

Wallace is a bit mentally absent, and not in your typical daydreamer’s sort of way.  He mutters a lot to himself, usually chanting about physical features of people he’s killed in the past.  Wallace also seems to possess some degree of precognition, making him that much more difficult to kill.  All of his names seem to stem from his aloofness or psychic admonition and not his inclination for being one of the most powerful men in history.  The Sloth, Drift, the Perfect Harmony, the Eye of Tempari, whatever.  Those people were fools.  Wallace was unbelievably dangerous, as I’ve witnessed first-hand.

I mean, how many people could boast that they’d walked through literal Hell and came out the other side completely unfazed.  Nobody.  Not any of us.  Except Wallace.  Except freaking Wallace.  Damn, he actually made friends while we were there.  Like, what?

Then there’s the tenth member, Asher.  This man is a tempest if ever there was one.  Asher has many names, perhaps more than any other member of our troupe, but there is always one that roots up in every culture, in every religion, in every ghost story.  Perhaps you’ve heard the title, as it echoes with force throughout all histories.  “Yggdrassil.”  It is a name that was specifically given by the Red Father himself.  None of us know where Asher came from.  Asher does not know where he came from.  By birth and nature, he has two sides to his existential coin.  There’s the natural, already immensely powerful man on the surface, who wields a lethal brand of charisma with as much proficiency as his mastery over all material weapons.  Then, should this fail him, he is able to resurrect the “Broken Man,” a transformative ability which dyes his body black and red, fills his eyes with uncured white, and drowns him in strength.  I have never seen Asher lose while in this form, and it is my personal theory that, should he ever face the Immortal Champion with his transformation in full swing, it would likely cripple at least one dimensional plane under the weight of their struggle.

So, yes, we are all strong.  We have done many things and are commissioned to do many more before our time is done.  We are loved, hated, revered, feared, and all else in the spectrums between.  We have fun with it sometimes, but our work is not a joke, even if sometimes our victims are reduced to cackling fools as we cut them down.  What can I say?  It’s what people do.  Take away everything, steal all of their hope, and you can do nothing but chuckle at your own plight.

    We take a sick pride in this.  We love to leave ‘em laughing.

An Excerpt from “The Name of the Wind” by Patrick Rothfuss

I have no new material to share, so I decided it would be an appropriate time to whip out a passage from my favorite book, “The Name of the Wind” by Patrick Rothfuss.  NotW is the first of two in Rothfuss’s “Kingkiller Chronicle” series, and both are completely worth your time.  If you enjoy this passage, please consider buying the book and supporting ol’ Pat.


“Perhaps the greatest faculty our minds possess is the ability to cope with pain. Classic thinking teaches us of the four doors of the mind, which everyone moves through according to their need.

First is the door of sleep. Sleep offers us a retreat from the world and all its pain. Sleep marks passing time, giving us distance from the things that have hurt us. When a person is wounded they will often fall unconscious. Similarly, someone who hears traumatic news will often swoon or faint. This is the mind’s way of protecting itself from pain by stepping through the first door.

Second is the door of forgetting. Some wounds are too deep to heal, or too deep to heal quickly. In addition, many memories are simply painful, and there is no healing to be done. The saying ‘time heals all wounds’ is false. Time heals most wounds. The rest are hidden behind this door.

Third is the door of madness. There are times when the mind is dealt such a blow it hides itself in insanity. While this may not seem beneficial, it is. There are times when reality is nothing but pain, and to escape that pain the mind must leave reality behind.

Last is the door of death. The final resort. Nothing can hurt us after we are dead, or so we have been told.”

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“Daughter of the Rain” – Short Story

A chord of aching compassion sifted behind Ira’s chest. He unfurled one hand slowly, reaching out towards the lonely creature under the wagon. With a pout and limp, it fell back over itself. Ira drew his arms to his core for warmth and sighed.

“How long have you been here?” He cast a half-attended glance to his side, maybe looking for somebody. An owner possibly, or someone that might be able to help. They were alone, so he returned his attention to the young beast. It was longer than his arm and slender like a crystal river, smooth tufts of hair gathering where scales were absent. Ira stirred. Between its dainty paws and the mercury glow of its eyes, the fledgling creature gathered old thoughts of a runt hound from his youth.

But this was hardly a hound or even a mutt. Something in its build reminded Ira of a gargoyle, or one of those spirits from his father’s library.

It whimpered something low and rolling, scratching its broken claws into wet earth. Ira pursed his lips and settled both knees into the mud. Whatever it might be, it was hurt and made the distinct cry of having been betrayed. A sound shared by men and beast alike.

Fumbling in his coat pocket, Ira broke off a chunk of stale butter-bread. The rain reached down and made it soft. He extended the supplement until the whole of his arm was beneath the wagon, his cheek against its hardwood carapace. For a long minute there was nothing, but soon after, something nuzzled his fingers and lapped the food from his hand. It tickled. Ira dipped his head under the carriage to watch his new friend lick up the last of the bread. “I don’t want to leave you here,” Ira fell back on his haunches and cast his head low, “But I don’t know where to take you.”

Curious silver rings peered back at him, now suddenly interested, but resilient in wariness.

“I would never hurt you,” Ira said. He did all he could to keep his tone soft and distinctly motherly. “But words are fickle, aren’t they? Like water.”

To his surprise, the young creature moved closer, one leg damaged enough that it could only drag. Ira eased back into the rain, providing a space for it to join him. The gargoyle’s eyelids flittered as the rain came against them. Several deep lacerations crept along its sides, staining the surrounding fur in a blood darker than oil. A swell above one eye seemed to be in advanced stages of healing, but that was the best of it.

Reciting the importance of caution to himself, Ira made clear for the beast that he was a friend, and then reached out until they were touching. It purred meagerly and let him run fingers along the scales of its crown. “I’m sorry.”

The gargoyle rustled its jaw and came closer.

“I’m so sorry. Please forgive us. I forget how cruel we can be.”

If the creature acknowledged or understood any of Ira’s words– which it may, he couldn’t be sure it didn’t– then it would be a hideous deed of him to abandon or send it away. Ira was dirty and unwanted even among his own kin. What could he offer? If it came with him, it would die before the week closed. There was no home with warm hearth-fire to greet them. No quiet place that was safe from the rain.

Perhaps sensing his own conflict, the gargoyle slid its head onto Ira’s lap and closed its eyes. Ira heaved a single dry sob and clenched both fists before laying his head atop the beast’s own. “What is your name, I wonder?” A rhythmic, throaty tremble came from the beast. A noise and feeling like a great cat’s purr. The rain bid forth with greater fury, crushing the wagon’s steeple. The collapse startled them both, and the creature looked back to Ira with a gaze of mixed pity and comfort. An idle wind tossed the rain slantways.

“I think I have something,” Ira grinned with a trace smile like honey, “Ysuna. Hmm? A Southern word. I think it’s religious. ‘Daughter of the rain’. How does that sound?”

As woefully inadequate as Ira felt most his decisions were, this one seemed right. Seemed strong and pure. The creature must have agreed, because it licked a frothy pink tongue against the flat of his arm.

Gathering the injured creature into a cradle, Ira made a point to avoid hurting Ysuna any more than she already had been. “Come on, let’s get out of the rain,” Ira laid Ysuna on her better side, back against the inside of the wagon’s wheel. There was just enough room for him to crawl underneath the carriage and rest beside her. “We will rest here, and when the rain stops we will find someone who can help,” Ira stroked the beast’s brow, “Hold on until then, okay?”