Hard Friendship – Cowboy Bebop

I recently came across an article from the Bebop Attic (linked below) which explores the topsy-turvy, sometimes painful discourse of friendship that is the main cast of Cowboy Bebop. Being a long-time fan of Watanabe’s work (and CB, in particular), I am always delighted when I find a new angle on this classic anime. For all their casual disregard and generally laid-back, easy-going nature, it’s important to remember that Spike, Faye, and Jet are, at the end of the day, hardly more than active shells of the people they used to be. They are walking walls, keeping everyone around them at arms-reach, yet inexplicably can’t pull themselves apart from their meandering life together exploring the cosmos.

Take a look at the original article for more detail. And if you haven’t seen Cowboy Bebop yet, or it’s been a while since you last explored space with the crew of the Bebop, I encourage you to rectify that as soon as you have a chance. It ages like your favorite wine.

http://bebopattic.weebly.com/friendship-in-cowboy-bebop.html

NYT on Depression/Anxiety in Video Games

E3 2018 revealed a feast of new video games that we should expect to see throughout this year. One game that stood out to many people, myself included, was the sadly serene Sea of Solitude, developed by Jo-Mei Games and published by Electronic Arts. This waterscape misadventure, characterized by an aesthetic of over-saturated colors, braces itself against a narrative exploring loneliness. It is also Electronic Arts’ first major foray into supporting an indie story that focuses on mental health. Their support cannot be understated.

Laura Parker of the New York Times talks about Sea of Solitude in further detail below, as well as other video games that dare to explore the complicated waters of mental and emotional health in video game storytelling.