Emotional Repression, and The Girl Who Would Be Tank


**I will refrain from using game-specific terminology in this post, as it would break the flow of the article.**

Presea Combatir is one of, if not the greatest example of a tragic character in the beloved Tales franchise of video games. In a gambit to make herself useful to her struggling family after her sister falls ill, she subjects herself to a malevolent experiment, wherein she gains increased strength at the cost of her emotional and physical growth being permanently subdued. As such, she turns into a shell of the child she once was, and by the time she is found in the game, sixteen full years of this repression have cost her much of her humanity.

Though technically twenty-eight, Presea appears as a twelve-year-old girl, with her emotional and social maturity being practically non-existent. She is in a routine of soulless labor, with no cognitive attachment or awareness for the world around her. Even when her father dies, she doesn’t notice or care, allowing him to rot in his bed. Her freakish nature and questionable history have turned her into a pariah within her village, completely ostracized from peers and adults.

When at last the main cast of Tales of Symphonia is able to recover part of Presea’s humanity, much of the damage cannot be undone. Yet, she begins to age normally again, and slowly starts to form new connections with the world. She remains blunt and distant to communication with others, and does not understand social protocols. This is occasionally endearing, but mostly it’s sad. It becomes quickly apparent that her lack of emotions was something resembling a boon, for now that they were coming in full force, they were almost all negative. She grieves the years she lost, the family she doesn’t have anymore, and suffers without a clear purpose in the world. At the core of her reservation and ongoing melancholy is the tantalizing perception that, even with her new friends, she is ultimately still alone in this world. It is the bulk of her character arc from this point until the end of the game that she must realize, through the actions of her companions, that she is loved and has a home. It might not be the home she originally wanted or remembers, but it is something worth cherishing and protecting.

Protection is Presea’s strong suit, even as a combat asset within the game. Her size and cute appearance are deceptive. With her aforementioned inhuman fortitude, she can shrug off harm that would critically wound her friends. As such, she operates best as a “tank” for the team. That is, she offers herself as the one who, when everyone else must play it safe, walks into challenges head-on. She has faced hardship and hurt and damage, physically and emotionally, and they have strengthened her in a way her companions don’t immediately recognize. So, she’s the tank in every sense. The one who endures injury, but never relents.

Presea is my favorite character from Tales of Symphonia. Her tragedy aside, she is a wonderful, quirky little girl, fascinated by animal paws and woefully ignorant to the innocent flirtations of others. She is lost in the world, but possesses a durability in spite of her loneliness that things will somehow get better. It’s these things that I want to see more in myself, and hope to inspire in others.

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